The Trickster

Too Many Feelings

Your heart is as passionate as any other, but you bury it beneath layers of deception — until you can’t keep your feelings in any longer.

Start at 1 and increase your Feelings by 1 each time you gain a String, someone gains a String on you, or you mark a Condition. You may also choose to increase your Feelings any time you find yourself gasping or swooning over someone. Strings assigned during character creation don’t increase your Feelings.

When you open up to someone whose regard matters to you, reduce your feelings by 2. When you secretly perform a loving act for someone, reduce your Feelings by 1.

If your Feelings track reaches 4, you can’t hold it in anymore. Tear off the mask and scream what you’ve been holding in, do what you’ve been afraid to do, and damn the consequences. You can give anyone present a String on you to gain a String on them. Stop when the consequences catch up with you, for good or for ill.

Afterwards, reduce your Feelings to 0 and clear a Condition. It feels good to get it out, at least in the moment.

Heart & Blade Moves

A Beautiful Lie

When you become Smitten with someone, say why, give them a String, and answer this question:

I See Through You

When you Figure Out a Person during a physical conflict, you may additionally ask one of these questions, even on a 6- :

Playbook Moves

Ew, Feelings

When someone offers you Emotional Support and you refuse to open up, increase your Feelings by 1 and choose 1 from the listed options for that move as if they rolled 7–9. If they rolled 10+, they know they got through to you; they gain the benefits of a 10+ result as if you had opened up.

The Mask

When you seek to persuade an NPC of a lie about yourself, roll +Wit:

(10+): Choose 2

(7-9): Choose 1

Additionally, whenever a PC Figures You Out, you can give false answers. You must increase your Feelings by 1 at the end of any scene where you do this.

Devious Scheme

When others go along with your cunning plan, roll +Wit:

(10+): Twice during your plan, you may choose 1

(7-9): Once during your plan, you may choose 1

Moves From Other Playbooks